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Instead of having these items chained together (“build this before that”), it instead encourages you to consider what is most important over time. I built a building to make clothing, but then learned that, in fact, I’d need additional supplies that could only be obtained through farming.įorest Village cleverly hides it’s incremental approach to supplying your village with proper supplies. Searching through the available buildings, I began noticing that I could create clothes for my villagers. They all had homes with heat, but that wasn’t enough. The first I noticed was when a few villagers died one winter from being too cold. You’ll soon begin to realize that your village will begin requiring more luxury items. Same goes for fish, and you’re required to expand your areas or, if you’re smart, invest in new means for obtaining foods, such as farming and raising cattle. If you’ve been hunting the same area continually for five years, eventually the animals are going to learn to avoid that area. Additionally, waters can be over-fished and animals can be over-hunted. Forest Village approaches food in some interesting new ways, for example your villagers require a variety of food types – you’ll need to hunt, fish, gather… – or else they’ll face vitamin deficiency. Your initial task is to find a suitable source of food, and eventually you want to expand upon that, with more farming, hunting, and gathering as time goes on.
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Players start with a small village, maybe consisting of a well and three huts for it’s inhabitants to live in. It’s definitely a weird turn, to take a brand that holds nearly no weight with most gamers, and take it in an entirely different direction, but Forest Village is capable of standing on its own. Life is Feudal: Forest Village takes the Life is Feudal property and expands it from MMO to survival simulator. As strategy becomes more recognizable – as the village becomes self-sustainable – the actual survival aspects become moot. And this is the part where these games begin to collapse upon themselves. Over time your population swells, just like the song, until the beat becomes recognizable. Like any good song, there’s a strong introduction: your villagers are secluded and without much in the way of shelter or food, and it’s up to you to start.
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With these city-building strategy games that focus more upon survival than expansionism, there’s very nearly a musical beat to the way in which they’re played.